design

Learn Faster

Carrying on with Jeff Patton’s “User Story Mapping” for my project, after slicing releases it is time to put a framework in place to learn faster Once you have your product idea and asked yourself who are your customers, how they will use it and why the need it, you need to validate the problem your product will solve really exists. Find a handful of people from your target market and try to engage them.

Build Less

Carrying on with Jeff Patton’s “User Story Mapping” for my project, following on from Framing the Big Picture the next step is to plan on building less, because There’s always more to build than you have people, time and money for Story mapping helps big groups build shared understanding, if the product has stories that crosses multiple teams’ domains get all the teams together so that you can map for a product release across all of the teams, this will help visualize the dependencies across the teams.

The Big Picture

Reading on Jeff Patton’s “User Story Mapping” I have been applying the ideas in a small project I am working on - an online grocery shopping service gengeni.com. In this post I am documenting focusing on the big picture. Jeff insists on creating documents which promotes a shared understanding through user stories (rather than the traditional requirements, which are prone to mis interpretations). He insists that we are building software not for the sake of it but to make things better, solve real world problems, therefore we should focus on maximising the outcome (how we make things better) while minimizing the output (software components).